The prerequisites are given in square brackets. PREMULT:1 states that only one of the following prerequisites need to be fulfilled. The line starting with PRExxx denotes prerequisites.You can change the latter to what you like, but you'll have to change the prerequisites as well. In this case, we have a trait which is a basic trait, and which is a combat trait. This is a dot-separated list of subcategories this Special Ability falls under. The CATEGORY tag is there to list this under Special Abilities, nothing much to say here.I followed the naming convention I found in other *abilities.lst files. Next up is the KEY keyword, followed by the internal name of the trait, allowing you to use this trait in other homebrew things, as a prerequisite for a feat, for example.It starts off with the name of the ability, "Homebrew Trait".PREMULT:1,ĭESC:You have studied the workings of PCGen and managed to claw your way into creating a homebrew trait.|PRERULE:1,DisplayFullAbility However, I'd like to provide an overview on what the above code does, and why it does that. Of course, a trait called "Homebrew Trait" is not very appealing, but again, a full explanation is absolutely beyond the scope of this answer. Your homebrew trait should now be available to choose from the list of traits. On the right side, you should now see "Pathfinder RPG for Players", as well as "My Pathfinder Campaign". In the dropdown list at the top, select Pathfinder RPG as your Game. Go To Sources -> Select Sources ( Ctrl L), and go to the Advanced tab.
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